poopy

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> Returning an actual `&mut World` would be unsound even with any form of entity disabling how about instead of having access to the whole entity (`EntityMut`) - you just...

I need something like this as well for a character controller using [`avian`]. Unreal engine supports this, it returns the face normal which is the "most opposing" from the cast...

> we have an existing example for this Omg I had no idea, where can I find this? edit: Looking in [`Events`](https://docs.rs/bevy/latest/bevy/ecs/event/struct.Events.html), I can't see a way to get a...

> Ah @atornity, apparently you can't. Instead you have to drain, filter and then resend them all using `ResMut`. oof - I really need this functionality (specifically for a damage...

For context: https://github.com/bevyengine/bevy/discussions/14437 (section called "Construct"), this is coming but I believe it will be called 'Construct' instead of 'ComponentConstructor'