Andre Taulien
Andre Taulien
When trying to setup the android-crosscompiler using fips, I ran into the following issue while fips was trying to unpack the SDK zipfile: ``` C:\Users\Andre\Source\Repos\fips-bgfx>fips setup android === setup Android...
See issue #87. ## This is WIP - Don't merge yet!

The function is currently mostly commented out: https://github.com/REGoth-project/REGoth/blob/b3c483747c869524e679b90f8d86ef5160b4c0bf/src/logic/scriptExternals/Externals.cpp#L1012
Gothic supports two modes for it's sky: - Huge flat plane with the sky-texture assigned (used by G1, selectable in G2)  - Dome-mesh with the sky-texture and some...
I noticed that dead NPCs are still trying to move to waypoints or other targets. The Event-Manager, Collision, animations, etc aren't really needed if the NPC is dead.
There is a zipfile with all the shaders inside `/REGoth/REGoth-Android/app/src/main/assets/`, which contains the shaders-folder found in * /REGoth/content/shaders`. This should be generated at build time.
He should have ran off with the eye of Innos...
Mouse will be locked to the center of the window if you try to click the window title to move it around. (at least in KDE) Happens only in release-builds,...
Currently they can only be loaded directly from a file. Loading is done inside `ScriptEngine::loadDAT`, hte problem is, that `Daedalus::DaedalusVM` only provides a constructor which takes a path to the...