ata4
ata4
I guess the framebuffer texture wasn't resized correctly for some reason. Does it work with tiled rendering? Also, can you spot any warnings or errors in your Forge log files?
UnityFS? Seems new to me, could be possibly a new file format introduced in 5.x. Do you possibly know how to create these files? Because the editor only produces UnityWeb...
The "dirty" flag is accidental and the result of my build script detecting a change in the local Git repository at the time of building the plugin. It's purely cosmetic...
Okay, the final result after squashing all commits together is not as complex as I thought after looking at all the commits. Still, I think it needs some adjustments, since...
That's okay, I can do the final edits myself. :)
It will take a bit longer, since I can only work on the plugin during weekends right now. But I definitely want to put this into the next official build.
I get this error on my custom 2.1 models from EveryDream2Trainer, sometimes also on the 2.1 base model. Bisect revealed 0c3feb202c5714abd50d879c1db2cd9a71ce93e3 to be the cause. Seems like disabling the initialization...
I created a branch for 1.11.2, but there are some issues left that I can't fix yet. I have uploaded the branch, in case anyone would like to help.
The strange thing about getSubBlocks and rotateCorpse is that the signatures are still the same for both and they are accessible from within the extending class, yet the compiler complains...
Hm, that's odd. I didn't even touch the BlockDragonBreedEgg class in r46 and now it's suddenly broken? Looks like the static initialization doesn't work as expected in obfuscated environments. Hold...