Ashley Stewart
Ashley Stewart
Thanks for the reply. I am not precisely sure what you're asking for when you say *compile options*, but perhaps the answer lies within my full CMakeLists.txt file which I...
Sure - it is actually a .cpp file though, not a .c file. I changed it to .cpp, but I'm not sure if I should redo this with some other...
Hi, thanks for that. I've updated to Clang 4.0, and I removed MSBuild from my PATH after realising that it could be confusing it. The command `clang++ @CMakeFiles/game.dir/includes_CXX.rsp -std=gnu++14 -o...
Auto-complete now works as expected *only* when I manually change my compile_commands.json file from this: ``` [ { "directory": "E:/Development/SFML-Game/build", "command": "E:\\Development\\MinGW\\bin\\g++.exe @CMakeFiles/game.dir/includes_CXX.rsp -std=gnu++11 -o CMakeFiles\\game.dir\\src\\main.cpp.obj -c E:\\Development\\SFML-Game\\src\\main.cpp", "file": "E:/Development/SFML-Game/src/main.cpp"...
Ah, I didn't realise that was what you meant by *response file*. The contents of the .rsp file are as follows (including the blank line): ``` -IE:/Development/SFML-Game/include ``` **EDIT**: I...
Using the 'next' branch, I still have issues with both MapObject::move() and MapObject::setPosition(). [See this video for demonstration](https://1.sendvid.com/zz1bexj1.mp4) Is there a workaround for this?
I am still getting this issue in nipype 1.8.5. I created my own copy of the `log_nodes_cb` function and added the following as a workaround: ``` if isinstance(node, MapNode): return...
I'm getting this on Arch Linux.
I've implemented a quick and crude solution for this in my fork to work only for my QSM images: https://github.com/astewartau/nii2dcm/commit/ccd2ba516212711844aed956ecda41feccc18b2c I also solved another problem specific to my data -...
I also added a command-line option to enable this. :) https://github.com/astewartau/nii2dcm/commit/b54fd20170a31f05fcdd24690f6576eddcf7e077 If you think this would be useful, I can create a PR or you could let me know if...