asl97
asl97
it is because `self.follow` wasn't check for `nil` (1) and it reset the `self.v_start` (2) causing it to always enter [here](https://github.com/PilzAdam/mobs/blob/c49cc4726c1fc0d7ee42561eee0c40fdc00c1577/api.lua#L351) (3) and never [here](https://github.com/PilzAdam/mobs/blob/c49cc4726c1fc0d7ee42561eee0c40fdc00c1577/api.lua#L354) (4) 1. https://github.com/PilzAdam/mobs/blob/c49cc4726c1fc0d7ee42561eee0c40fdc00c1577/api.lua#L239 2. https://github.com/PilzAdam/mobs/blob/c49cc4726c1fc0d7ee42561eee0c40fdc00c1577/api.lua#L253...
https://github.com/PilzAdam/mobs/blob/c49cc4726c1fc0d7ee42561eee0c40fdc00c1577/api.lua#L146 shouldn't it be `not self.disable_fall_damage`? currently, if disable_fall_damage is true then it enter the code and do damage ps: i couldn't think of a better title :|
Importing anything that hasn't been imported before (ie: not in `sys.modules`, eg: the `html` module*) seem to add a whole lot of nodes. I had to manually whitelist names for...
The anon server seem to be gone. Unable to connect to b1.chatango.com port 5222 anymore.
When disconnecting, the room._userlist get clear(1). However it doesn't stop the feed from processing whatever it has left (3), If there is an user leave participant in the feed (2),...
the bauth format for anon has been change.
Note the incompatibility with Fastcraft's bufferTextureUpdates on some device, I tested on two devices, only one has this issue. I am guessing it's a lack of some opengl extension support...
Let me start by saying, great work on the library. No disrespect, but to call it `highly optimized SVG nodes` is kind of funny, I thought it would be made...
Problem: Zweihander, Shears and possibly others has very weak stats compare to tinker's construct tools. Eg: Obsidian Broadsword (279 durability 'wooden handle') vs Obsidian Zweihander (42 durability 'wooden handle'). Cause:...
some way to loop would be nice and jhohertz https://github.com/jhohertz/jasmid/tree/sidengine seem to have done lots of work on the jasmid and this is perfect for 8 bit song in midi...