Go Ga

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branch 5.3 release, without respawn of vehicle inital* setters don't work.

@Stuyk Xm, i had same issue in one of my plugins. Object didn't removed from world after calling all of natives which can delete entity, i even tried copy natives...

> @gotgameio Definitely not a great solution since all you're doing is hiding the object. Eventually client-side will run out objects and hit limitations because they're simply hidden and not...

> After you make changes to the above handling values, utilize "ModifyVehicleTopSpeed(veh, 1)" and that should kick them into effect. Pretty sure this issue is GTAV being weird itself. But...

> In fivem you NEED to use that native for the values to update after a car is spawned. Thats why i know about the issue and believe it to...

Просто на разном железе при бывает разная задержка и тд, оно через раз определяет как надо, да возможно сам таймер надо на приветствие а не на загрузку данных я еще...

> Железо тут вообще не причём. В CS:GO язык отдельно запрашивается сервером у клиента через `QueryClientConVar()`; в старых играх он сразу прилетал вместе с пачкой других переменных. Тут не железо...

Same issue, Windows 10