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It is a lite library to render 360 degree panorama video for Android. VR Player.

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![image](https://user-images.githubusercontent.com/18463572/176623022-9b93bfbf-3a3b-4921-a982-aa7371f9f9de.png) 解码的视频帧通过传入的GLSurfaceView刷新渲染的,默认是60FPS。是否可以用setOnFrameAvailableListener触发渲染减小帧率? 图中的getCurrentTextureId没有使用到,请问是如何上传纹理id到着色器的?

In motion mode and motion & touch mode the video starts shaking even if you put the phone on the ground. I have tried on many phones, but the same...

https://puremind-output.s3.amazonaws.com/HLS_ayu.m3u8 tried the above URL with HTTP and HTTPS both to play the video but getting an error as below: Play Error what=-10000 extra=0 but able to play the below...

hi, 当暂停播放,再恢复播放视频时,MD360VideoTexture.java中mSurfaceTexture.updateTexImage()会抛出异常

我把模式切成GLASS就像第一張預覽圖一樣 我想加上眼鏡黑匡像是第三張預覽圖一樣 請問如何設置? 是有API可以呼叫,還是自己在surfaceView加上兩張黑匡圖? 謝謝

請教一下 HeadTracker裡onSensorChanged的Sensor Event是來自於Android sensor,如果我想將event.value置換成我自己非android系統的頭顯IMU數字,應該是只要latestGyro.set和latestAcc.set中的參數換掉就可以了吧? 但據我所知Android的6DoF坐標系是採右手定則,而我自己的頭顯6DoF坐標系是採左手定則,因此在套用時我將頭顯的Gyro x,y,z都乘上-1,Acc y乘上-1,如此一來在單一只有單軸方向轉動時看起來正確,但如果雙軸或三軸同時有轉動時,畫面會開始亂轉亂飄,是還有什麼部份我疏忽了嗎?

现在我的vr视频在fragment中创建,由于fragment在viewpage中,滑动到其它fragment时,此vr已经 mVRLibrary.onDestroy(); mMediaPlayerWrapper.destroy(); 但是等重新滑到这个fragment时 build的时候还是报错setRenderer has already been called for this instance,请问这是什么原因呢?谢谢解答

咨询下,有没有判断是VR视频还是正常视频的API?

小米MiX3,用手拿着手机不动,画面自己晃动厉害,全景陀螺仪模式

Load Bitmap directly from image URL with offline available using picasso.