VolatilePhysics
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A 2D Physics Library for Networked Games
This will help to integrate that library in a non-NetFrammework app (like NetCore)
Don't quite understand what `dynamic-dynamic` means, would you please explain it in detail? Is it possible that VolatilePhysics used on a mobile 1vs1 RTS game? Suppose we have 50 vs...
Certainly not viable for 1.0, but possible later on Would probably require switching from SAT to GJK for detecting polygon collisions
Hey there, I just started using Volatile to do some basic collision checking for a 2D MMO I'm working on. I may be doing things incorrectly because I'm not too...
Dynamic objects may not be worth it with rollback, but static objects probably are. Eventually we could even precompute this. Don't need it right away, long-term optimization idea.
Not a very high priority since you'll probably want to collide with all the static objects. Would be useful for things like projectiles though maybe.
Hello, Can you upload demos for this library? Thanks