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Spatial decomposition (dynamic tree) for static geometry

Open ashoulson opened this issue 10 years ago • 2 comments

Dynamic objects may not be worth it with rollback, but static objects probably are. Eventually we could even precompute this.

Don't need it right away, long-term optimization idea.

ashoulson avatar Jun 23 '15 03:06 ashoulson

Attempted to do this in the revamp branch, but performance improvement wasn't satisfactory for the increased code complexity, increased memory usage, and decreased reliability.

ashoulson avatar Jan 23 '16 21:01 ashoulson

Could probably do a BVH implementation for collision resolution only (in current time) while leaving queries to just use AABBs.

ashoulson avatar May 01 '16 06:05 ashoulson