Adam Sechrest
Adam Sechrest
Creates a concept of Lich-based triggers and responses. Triggers are built in a yaml file. Currently a work in progress. (Now ready for review.) Relies on #5889
(Releasing as draft while we discuss) Currently, Flags have no concept of a history of the events they've seen, and no concept of how many times they've seen the event...
Reported by RalthasDR in Discord. When using `crossing-training`, with yaml setting `use_research: true`, the script calls Gauge Flow with 0 mana, which fails. This is because it hard-codes the spell...
I've really enjoyed learning the Lich code base. It's an impressive open-source project and for some reason is imminently approachable for someone like me who doesn't code for a living....
Today in Discord I was explaining to a fairly new user how to open up a script and take a look at the allowable required or optional arguments that the...
This is a really simple change. It stores the start room that you're in when calling `;go2 ` in a UserVar for future use. I have a simple companion script...
Simple script to return you to the room you started ;go2 in. Relies on #6127 , which stores the start room of go2 in a UserVar. ``` >;goback --- Lich:...
Adds args to allow you to focus on first aid, scholarship, or both. Also adds settings to base-help.yaml. Defaults to checking `First Aid` skill if none is specified, to retain...
Fixes an edge case where we fail to collect rocks and thus move too quickly. Prior behavior would not pause if we somehow failed to collect rocks. This could be...