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Often the devs are quite repsonsive here so hopefully someone more knowledgeable than me can help you out but... The docs say: "Springs are fully implicit: that is, the force...
I'd like to help you more but I don't think I can. It does seem to me that the implicit equations can be solved algebraically for a simple spring-damper. Perhaps...
If your simulation is cheap enough that you can tick it at 120Hz you do have the option to do so even for a 60Hz renderer and only render every...
Thanks for the quick response. Unfortunately I'm running over remote desktop at the moment so I can't generate a PVD capture. I can hopefully get one later in the week....
Indeed it looks like increasing the contact offset from 0.02 to 0.04 has solved the problem but I'm quite confused as to why. With the default value of 0.02 the...
I've Uploaded Missed Collision.pdx2 to the FTP. The body in question is part of the one articulation in the scene. Compare frame 1896 where no collision is detected despite there...
cool thanks. I'll give that a go when I get a chance. When you say really large shapes are you talking about the dynamic body or the static terrain? I...
Ah that makes sense. One thing though, according to the docs I have to set eENABLE_PCM in order to be using PCMs and I'm not setting that flag. Does that...
Oh that is not obvious in the documentation. Thanks for clarifying. Is there a way to disable the caching entirely or per body? I'd be interested to see the impact...
alright thanks a lot for all your help!