ascpial
ascpial
This is even more needed as mojang added [yet another version of java to support](https://www.minecraft.net/en-us/article/minecraft-snapshot-24w14a).
It seems like there is [open source implementation of client - server api](https://github.com/android-rcs/rcsjta/tree/master), I don't know if this can helps.
I identified the exact same issue with KDE Connect for iPhone: when the VPN is only active on PC, I can connect normally, but when I activate it on the...
I'm using WireGuard. My PC IP address is 10.13.13.3 and my phone IP address is something like 10.13.13.2. I have no issues accessing an http server running on my PC...
Yes, I have two loops, loop (called before the game processing) and end_loop, after the game processing : ``` def loop(self): self.app.run_callbacks() def end_loop(self): self.network_manager.flush() self.lobby_manager.flush_network() ```
Maybe I messed up with registering?... ``` self.app = discordsdk.Discord(APPLICATION_ID, discordsdk.CreateFlags.default) self.lobby_manager = self.app.get_lobby_manager() self.lobby_manager.on_network_message = self.on_network_message ``` ``` def on_network_message(self, lobby_id:int, user_id:int, message:bytes): print(lobby_id, user_id, message) ```
If you want I can send you my code, the part that manage discord
If needed I can also document, I made this code quickly ``` import discordsdk from playloads import ChannelType APPLICATION_ID = 894563716710957096 class Discord: route: str lobby: discordsdk.Lobby = None def...
> I think it should be noted that on_network_message takes three arguments: > > ```python > lobby_id: int > user_id: int > channel_id: int > data: bytes > ``` Yes...
Okay, good luck and thanks for your quick support 👍