Anton Schreiner
Anton Schreiner
Any updates on this issue?
Hi. It's recommended to use `git clone --recursive` to make sure the right versions of the dependencies are used. Could you please set both `bValidationEnabled` and `bGpuValidationEnabled` [here](https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/c3aef188a2679141f1924a907c6fe6dcefd532ca/src/DX12/base/Device.cpp#L38) and see...
Thanks, what if you use [this](https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/08e3881a04a0e207d65b4560d023c74c3775732e/src/DX12/base/ResourceViewHeaps.h#L114) new implementation where it checks for the SHADER_VISIBLE bit?
`3435973836` = `0xCCCCCCCC` seems to be an uninitialized variable, where does that come from in callstack?
> decal_mask.png was corrupted in the ZIP, now fixed, thank you very much, Anton. That's interesting. Thanks for reporting.