m!m

Results 32 comments of m!m

The best place to start debugging this would obviously be the splash screen code (`freespace.cpp:7687`). the `gr_bitmap` call would be particularly interesting. From there there will be a call to...

@z64555 What issues did you encounter? When I designed the system I made sure that it didn't have any dependency on being in the gameplay state so it should be...

Well, ideally you would change the existing code so that it can be used in the lab and in game so that future changes will not require changing two different...

Yes, if a SEXP chooses to do all the multi stuff itself then `disableMulti` is what is needed. In that case the SEXP action is still called on the client...

No, haven't touched this in a while.

How about adding some code that first tries to open a localized version of the file using the short language code already supported by the engine? For German the code...

I have tested the "old-style" system pretty thoroughly but the new style is hard to test without also having a launcher that supports it.

The Unicode changes should be able to support those languages. This issue has nothing to do with that so please stop asking unrelated questions here.

(1): Do I understand you correctly that the code already supports XSTRs for the briefing labels? I would guess that that is the case in which case it would be...

> Yes, if i remember correctly, you was the person who implement that, because i requested that in Mantis back then. And currently the game tries to translate it again,...