Maksim Belov

Results 21 issues of Maksim Belov

## System Details Platform: Android Build host: Linux Debian Bullseye Compiler: clang90 aarch64-linux-android ## Problems Description I did nothing yet Was the Android build removed because regular Wine build for...

When i trying to launch it from https://icrazyblaze.github.io/Xash3D-Emscripten/xash-intro.html, after download end i get the bowser message: ![image](https://user-images.githubusercontent.com/45949002/61172793-8f548500-a592-11e9-81dc-9151e9845d9a.png) locity en y and after clicking ok nothing happens

Game randomly crashes, when browsing in-game menus or when entering the world. [crash-2022-06-10_15.10.58-client.txt](https://github.com/xCollateral/VulkanMod/files/8880293/crash-2022-06-10_15.10.58-client.txt) GPU: Adreno 630

Game crashes sooner or later (usually sooner) after entering the world. [crash-2022-06-10_15.20.03-client.txt](https://github.com/xCollateral/VulkanMod/files/8880172/crash-2022-06-10_15.20.03-client.txt) GPU: Adreno 650 with Vulkan 1.1.128, mod was patched to work with LWJGL 3.2.3

So, i was testing Impact 1.12.2 with gl4es [latest commit](https://github.com/ptitSeb/gl4es/commit/69f911dcaf7e30de89675d8d8e22fe54748b9012), and it produced a weird native crash. At first, it threw a tad bit of GL error 1281 while standing...

Can it be that gl4es will always wrap a variable into constructor so that shaders would not have issues with implicit conversions?

There is a project called glsloptimizer, that converts PC shaders fairly well. (half-life 2 with gltools approved) Guessing you can use it for converting PC shaders for Android.

Can you improve the shader conversion? Every single shader for Minecraft gives lotta errors when compilation.

1. Please check that no similar bug is already reported. Have a look on the list of open bugs at https://github.com/anbox/anbox/issues Checked. All previous issues were empty and marked as...