Joni Aromaa
Joni Aromaa
What generics are you referring to? There are none?
I'm unable to test for while as I don't have access to my laptop
Updated the issue to reflect the issues I have found in 1.16.5-8.0.0-RC1036
> You sadly must do both (this is an engine decision in how TNT is wired up, the block interacts by spawning the new primed TNT and then removes itself)....
What is actually happening here is that when a entity is being ridden its not actually moved inside the entity ticking but inside the ServerboundMoveVehiclePacket packet. So when we get...
Taking over this. Changed the API to be more friendly to consume. This is at least somewhat how I would imagine the values would be exposed. The input can be...
Also to add; This event is completly based on input. It does not take into account the current velocity, movement or direction. If the plugin developer wants to make the...
We are trying to solve how can we allow plugin to take control of how vehicle is being moved based on controls given by the player. To better visualize this,...
I did consider to implement them all as sub events (as I did for dismount) but then got a bit worried about whatever that would be too impactful for performance...
> I'll go ahead and close this one as there is a proper way to resolve it. What does a proper way to resolve it mean here? The execution flow...