Arne Winter
Arne Winter
The way I am solving is is by generating svg on the fly and setting it to be the image for an edges' middle arrow like this: ``` middle: {...
a Foldable instance definitely makes sense on the consumer side, whereas library-wise we'd need to somehow abstract over cons'ing path elements - i dont think Foldable has functions for this...
The way i solved Pokémon-gen-3-style Y-sorting in 2D was the following: Decide which layers you have, for me it was GROUND_LAYER = 0 UNIT_LAYER = 1 SKY_LAYER = 2 UI_LAYER...
If i understand your question correctly, it's what they do in AlphaGoZero too: > The search tree is reused at subsequent time-steps: the child node corresponding to the played action...
Hehe, im on my way home, is gdext stable enough by now? Edit: im uncertain if it is reasonable to use by now without api changes. As this of course...
> @arnemileswinter will you still update it to godot 4.x? Yes
> > > @arnemileswinter will you still update it to godot 4.x? > > > > Yes > > Nice, I was stuck on creating/fixing the gdextension files Oh that's...
> > > > > @arnemileswinter will you still update it to godot 4.x? > > > > > > > > > > > > Yes > > >...
I'd think that this should help if it's in your gridsome.config.js: ``` module.exports = { siteName: 'Gridsome', permalinks:{ slugify: function(a) { // do not slugify return a } } }...
Hey i was able to get an image in there by not using real SVG but just renaming a png file to end in .svg i just put it in...