Lee Miller
Lee Miller
I'll need more details. Do you mean a literal csv file, because only tiled files should be parsable. If you mean a tiled file with map data stored in csv...
In terms of absolutely complete, probably not. But the vast majority of use cases should be covered. But you're right, it needs full documentation. Currently I would suggest looking at...
Can't move to new issue, so responding here: What version of flash/SDK are you using? Are you using flex or air? Which version?
I'll look into the performance issues. Having a simpler shader that you can alternately choose seems like a good idea. As for drawing in batches, if you have multiple sprites...
The magic that happens though is how it does the drawing. If you're specifically adding things with the same texture to a group yourself, you're sure that everything is drawn...
But I think that's the exact same thing as if you: 1. Used texture packer the same way 2. Have a player class, load(TEXTURE, width, height), add your animations 3....
Okay, I can definitely see that as a benefit of being able to define them specifically, and that would be somewhere where defining absolute positioning would be great. I remember...
Awesome, thanks for the help! It sounds like supporting XML is good for use with automated tools (I think I read that Flash CS6 can also export animations as texture...
Pushing this to 0.9.3. It is partially implemented, but is not fully functional yet. Feel free to play around with it until its finished. :)
But pushing to 0.9.3, I meant that originally this was going to be in 0.9.2 (which should be released very soon), but I'm going to push it back to not...