Joss Gitlin
Joss Gitlin
> You can fix (not sure if correct fix) by changing \Runtime\Internal\Receiver.cs line 88/89 (I'm using HDRP) > > TextureFormat.RGBA32, false, false to TextureFormat.BGRA32, false, true For me, in Unity...
Adding 'https://ghproxy.com/' before all links in the prepare_environment() of launch.py like so worked for me stable_diffusion_repo = os.environ.get('STABLE_DIFFUSION_REPO', "https://ghproxy.com/https://github.com/Stability-AI/stablediffusion.git") taming_transformers_repo = os.environ.get('TAMING_TRANSFORMERS_REPO', "https://ghproxy.com/https://github.com/CompVis/taming-transformers.git")
In case I didn't make it clear, the temporary solution to this issue is ensuring that both players on the page utilize the same theme.
> That is an unexpected fix... Does using the same theme work with both themes or could it be an issue with one of the themes? i.e. One of the...
Also getting the same error
> We just merged a pull request, it should work now with the new code. Just tested and confirmed it works now!
Having this same issue