Oguz

Results 8 comments of Oguz

For quick fix, you can install "iOS Build Support" module from Unity Hub. That fixes the issue.

2 years later I guess it is still not fixed or addressed. After installing SDK, Unity Editor got funky. Checking Profiler shows constant call of RunOnMainThread. See attached file: ![image](https://github.com/googlesamples/unity-jar-resolver/assets/1155206/949f8b71-47a4-4d3e-8b4c-e8e7e0c08243)...

Try again with sudo `sudo go get github.com/pilu/fresh`

Same issue in Netcode for GO 1.9.1. Couldn't find the root cause, could be transport class maybe? ``` "com.unity.netcode.gameobjects": "1.9.1", "com.unity.services.relay": "1.0.5", "com.unity.transport": "2.2.1", ```

@TvaroshFlyboys Could be an issue with Apple-side, not sure. [MarketplaceKit](https://developer.apple.com/documentation/marketplacekit) seems to be a framework for alternative market provider.

@NVentimiglia - Unity Editor 2022.3.39f1 - XCode 15.4 - MacOS 14.5 (23F79) @TvaroshFlyboys might be right, I test the game first on my Mac Mini then release to other testers....

Very same issue also present in the other Windows but slightly different. 1. Open AnimationGraph window, edit, right click etc. 2. Edit any C# script and let it compile 3....