Jeff Hitchcock
Jeff Hitchcock
Not a dnd5e issue, you just need to modify how you are looping over the skills so you loop using the order in `CONFIG.DND5E` rather than the order in the...
> Would it be possible to add a method on the application to programmatically push a new roll? For example: > > ```js > dialog.addRoll("2d8", "radiant"); > ``` > >...
> Can't you just use selectOptions here? selectOptions doesn’t support more advanced organization like ``s or ``s, so if you want to use those you need select instead.
Issue persists in V12, but maybe there is some new API that we can use.
Hmm, what is your intention here exactly? Do you want us to not squash any changes made to `active` during `preCalculateDamage`? If you set `active.multiplier` to `2` during `preCalculateDamage`, are...
@tposney Let me know if this does what you need: https://github.com/foundryvtt/dnd5e/pull/3491
This is currently possible (and default) using the "Challenge Visibility" setting:
This is probably a direction for a future version when we also add a To Hit enricher to aid with creating item descriptions.
I'm going to say we need to support multiple damage types for this first so we don't get failed outputs, so blocked by https://github.com/foundryvtt/dnd5e/issues/3357
> It doesn't seem like these have a use beyond `_onFindItem`, and any changes users or modules make to these variables will stop working once we adjust `_onFindItem` to launch...