Adia Robbie

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Use glow backend + SR, windows also support mesa llvmpipe: just copy all the *.dll file from https://github.com/pal1000/mesa-dist-win along side your app (doing that manually per/app is recommended), then add...

same issue. i suspect there's an issue somewhere inside glutin, i tried (ubuntu/latest mesa driver [from obiaf repo]) using both fltk and sdl with glow... even winit with egui wgpu...

@emilk the root cause of this problem is that glutin can't tolerate any gpu without vsync support (i have no idea why the reason behind this, intentionally or just a...

the PR: https://github.com/rust-windowing/glutin/pull/1387 finally being merged a while ago, waiting for glutin > v0.28.0 release

for glutin > v0.28.0 or patched glutin, turn off vsync. ```rust // When compiling natively: fn main() { // Log to stdout (if you run with `RUST_LOG=debug`). // tracing_subscriber::fmt::init(); let...

@emilk exactly, even in software render egui runs quite fast.

@sourcebox of course, the main purpose of vsync is... to stabilize the frame rate and it also reduce the CPU consumtion on HW with GPU acceleration, but when it comes...

@sourcebox i'm using mesa OpenGL 4.5 llvmpipe software render > 20.x.x on ubuntu vm intel skylake, even if i use the latest patched glutin from rust-windowing github repo (not the...

that has to be platform specific issue, even react js has the same isssue on that specific platform (so it's highly recommended to use firefox or chromium based browser): https://stackoverflow.com/questions/72837979/referenceerror-cant-find-variable-biguint64array