Aprius
Aprius
I tried your example on Unity but the same result is true
Sorry my previous answer was because i didn't read your question carefully In ContainsSIMD.cs ```c# for (int i = 0; i < source.Length - count; i += count) { var...
There is a tip that you can adjust the width or height of the prefab item directly to control the scroll spacing
I thought that apart from the extended logging to the file it would still work like the regular log existing in the editor?. Because I still see the log on...
Log.Info(string message); stack trace in console not affect by hight light setting of needle console it still same normal log
Well it's from the `Logging` package. sorry I don't have the test snapshot from `Log.Info` right now, I'll try again and send it to you later
@AnnulusGames The cause seems to be the PropertyListView class.
It seems Unity changed something with `ListView` but I haven't found anything from their changelog so I tried to fix it by every time I enter a value I will...
```csharp using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; using Alchemy.Inspector; namespace Alchemy.Editor.Elements { /// /// Visual Element that draws SerializedProperty of Array or List /// public sealed...