gizmow
gizmow
Digging a little bit more... it happens with the Lolin Wemos D1 pro... if I use a wemos D1 mini, the glitches dissapear. I have no clue why it happens....
Hello Claude, Thanks for your answer. The funny thing is that I replaced the Lolin wemos d1 pro by a wemos D1 mini clone and it did work perfect. Link...
Hello, Thanks all for your help! Will try the firmware fix. Antonio. El lun, 21 mar 2022 a las 18:39, Gorka Cortázar ***@***.***>) escribió: > @prisonerjohn I got the same...
Hello, In my setup, everything works fine with the examples thay comes with de SDK, but not with the addon in openframeworks. El mar., 22 mar. 2022 12:03, Gorka Cortázar...
Hello antimodular, It should work in osx, I can't test as I'm on Windows 7. Could you please post the entire compile error so I can have a look? Line...
Hello, It seems to be realated the way OSX handles enums. I have changed them to be integer... update from the repo and try to compile again. 2015-04-19 20:56 GMT+02:00...
Could you please try first with the original addon from Neil Mendoza: https://github.com/neilmendoza/ofxGpuParticles I forked from that one... maybe will be easier to troubleshoot from there. I'm on Windows 7...
Ok... It could be related to the support of geometry shaders by your card, maybe. Could you try to run the openframeworks example located on "examples\gl\gpuParticleSystemExample" and check if it...
Ok, I'll take a deeper look into this, other user reported same behaviour. I think my Nvidia card is more relaxed than others and does not complaint about the shaders......
Hello, As some other reported, it should work if you disable opticalFlow in the settings... I'm not sure why that happens as I'm not able to reproduce the issue on...