Antonio de Sousa
Antonio de Sousa
The game still crashes after starting a race on the latest release as of today 1.1.1141 [Ryujinx_1.1.1141_2024-01-28_17-40-53.log](https://github.com/Ryujinx/Ryujinx/files/14076909/Ryujinx_1.1.1141_2024-01-28_17-40-53.log)
> So in summary whats the best format to use currently? ZArchive but you'll have to use the Canary branch. It's not merged to master.
Game Update Version : 1.3 Emulator Version : 1.1.1090 Specs : OS: Windows 11 23H2 CPU: Ryzen 9 6900HX GPU: Radeon RX 6600M RAM: 64GB Game still randomly crashes with...
The sound issue is fixed in the new XMA decoder: https://github.com/xenia-canary/xenia-canary/releases/tag/experimental_wip_xma_decoder
You need to set `apu_max_queued_frames = 16` then it will be perfect. And yes, it has some issues with Geometry Wars 2.
I think that just changing the comment of these 2 properties is enough. I don't know why force them behind a debug flag.
How the cpu flag make the performance worse? Because, as far I can tell, using "any" or "x64" does the same thing. You could use the `NullBackend` but is not...
I tried deleting the PPTC and shaders caches (no save data was created) but it didn't fix the problem. I did noticed something very strange, the issue only happens on...
The game still crashes shortly after booting up on the latest release as of today 1.1.1141 Only happens when I run Ryujinx from my external SSD (any external storage actually)....
That's not how it looks on real hardware:  And on Project64:  So, which one looks more accurate?