Antonio de Sousa

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The game still crashes after starting a race on the latest release as of today 1.1.1141 [Ryujinx_1.1.1141_2024-01-28_17-40-53.log](https://github.com/Ryujinx/Ryujinx/files/14076909/Ryujinx_1.1.1141_2024-01-28_17-40-53.log)

> So in summary whats the best format to use currently? ZArchive but you'll have to use the Canary branch. It's not merged to master.

Game Update Version : 1.3 Emulator Version : 1.1.1090 Specs : OS: Windows 11 23H2 CPU: Ryzen 9 6900HX GPU: Radeon RX 6600M RAM: 64GB Game still randomly crashes with...

The sound issue is fixed in the new XMA decoder: https://github.com/xenia-canary/xenia-canary/releases/tag/experimental_wip_xma_decoder

You need to set `apu_max_queued_frames = 16` then it will be perfect. And yes, it has some issues with Geometry Wars 2.

I think that just changing the comment of these 2 properties is enough. I don't know why force them behind a debug flag.

How the cpu flag make the performance worse? Because, as far I can tell, using "any" or "x64" does the same thing. You could use the `NullBackend` but is not...

I tried deleting the PPTC and shaders caches (no save data was created) but it didn't fix the problem. I did noticed something very strange, the issue only happens on...

The game still crashes shortly after booting up on the latest release as of today 1.1.1141 Only happens when I run Ryujinx from my external SSD (any external storage actually)....

That's not how it looks on real hardware: ![Mario Kart on N64](https://github.com/libretro/mupen64plus-libretro-nx/assets/10920974/d438bd9f-3313-4c38-a54d-ee626a6f03ad) And on Project64: ![Project64](https://github.com/libretro/mupen64plus-libretro-nx/assets/10920974/4ca03a50-1a2a-4f00-8ffd-b3c9b1a21813) So, which one looks more accurate?