Antti Järvinen
Antti Järvinen
Hi! I just wanted to help a bit in the spirit of [HacktoberFest](https://hacktoberfest.digitalocean.com)! I hope it's ok 😃 I also leave some codebase improvement suggestions here in case you want...
@jaibeer72 thank you for your input, you are on the correct track I think! 😄 I didn't know about that Unity built-in-system - thanks for pointing that out - that...
I might have found a solution by changing: `MaximumHorizontalDisplacement` 15 -> 100 in `WaveHarmonic.Crest.ShapeFFT` absolutely no idea why this works, I was just going through settings 😅
the solution above did not work in all cases. unfortunately we gave up on Crest and developed our own custom water shader instead. I won't be following this issue anymore
@keithwhor ?
From your website > Monaco was too big, we weren't happy with CodeMirror's API Could not agree more. Was thinking of building my own. Prob gonna fork this one