antim0118
antim0118
Possible structs (also check `studiohdr_v36_t`): https://github.com/UAVXP/LeakNet-SDK/blob/not-supported-anymore/public/studio.h#L1177 https://github.com/andrewbaay/LeakNet/blob/master/public/studio.h#L1177
> Clip is a material that is compiled in a different way by VBSP(the map geometry compiler) > > When we open tools/toolsclip.vmt it can be seen that it has...
Finally i realized where are clip brushes. Brush lump (not parsed in code; `LUMP_BRUSHES`). Brush with `CONTENTS_PLAYERCLIP (playerclip ofc)` or `CONTENTS_PLAYERCLIP + CONTENTS_MONSTERCLIP (clip)` -> Brushside (not parsed in code;...
This happens because of unknown (at least for me) format of rotations. Someone should reverse-engineer this to fix.
As I can know, you need to skip lightmap samples for default lightstyle, next is gonna be second lightstyle. https://developer.valvesoftware.com/wiki/Source_BSP_File_Format#Lighting
> BOOM! It's done! Now we have to write a shader/script that can combine lightmap styles to one You can make two lightmaps colors add/multiply (+ or *) each other...
Are you sure you have these textures in your Assets folder? You also need to unpack bsp files.
It console says that it misses something like "texture_374_200_284" then you need to unpack bsp files (using pakrat or similar software)
Fronkln, its not unwanted numbers, they reference to cubemaps (as i can remember) that are currently not supported by this importer.