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Hi, i am using osmesa backend and find it is too slow, but my egl backend always get fllowing error. I am running on a remote terminal, do you know...
I am training your code on the Stanford 2D-3D-S dataset, but I got the predict depth map between 0 and 1, but the real depth can reach to 128, Do...
I want to run it on the server, but the speed is too slow. Do you have any acceleration techniques?
I have build error when i use NeuS2: https://github.com/19reborn/NeuS2/tree/main. So I wonder if I can use this repo to accelerate my reconstruction?
### Checklist - [X] I have searched related issues but cannot get the expected help. - [X] 2. I have read the [FAQ documentation](https://github.com/open-mmlab/mmdeploy/tree/main/docs/en/faq.md) but cannot get the expected help....
I am using several car images to train monosdf, but get wrong mesh. What is the reason? Here in my data and mesh   
Hi, your work is impressive! I only have sparse horizontal view images of a car and want to train a complete car model. Can I use this method to improve...
Thanks for ur excellent work! I install this module successfully but got an import error in the following. do u know the reason? from diff_gaussian_rasterization import GaussianRasterizationSettings, GaussianRasterizer File "/gemini/data-1/dreamgaussian/diff-gaussian-rasterization/diff_gaussian_rasterization/__init__.py",...
**Describe the bug** I build this repo in mac and run `./bin/TextureMesh -i ~/git/openMVS_sample/scene_dense_mesh_refine.mvs -m ~/git/openMVS_sample/scene_dense_mesh_refine.ply -o scene_dense_mesh_refine_texture.mvs` to extract texture, but I got an `Assertion failed`. What is the...
hi~, I run this repo with `QT_QPA_PLATFORM=offscreen ./texture-defrag /gemini/data-1/2d-gaussian-splatting/output/IMG_2733/train/ours_30000/fuse_post-depth_ratio0.ply`, and I got an error. Why? QT_QPA_PLATFORM=offscreen ./texture-defrag /gemini/data-1/2d-gaussian-splatting/output/IMG_2733/train/ours_30000/fuse_post-depth_ratio0.ply QStandardPaths: XDG_RUNTIME_DIR not set, defaulting to '/tmp/runtime-root' MainThread | 0| Loaded mesh...