Shawn Tanner

Results 6 comments of Shawn Tanner

It's an incredibly poor solution but technically works: 1. download the repo as a zip 2. unzip repo, manually move each class file into your local scripts folder 3. remove...

Here is my implementation of the AuthTicket stuff: (Backend.cs is not a monobehavior but a class that I instantiate from Start() in my main game entry point) ``` public class...

nope, just stuck with the workarounds I mentioned in the first post :/

My Auth Ticket implementation is a few posts above: https://github.com/rlabrecque/Steamworks.NET/issues/303#issuecomment-530618048 As for synchronous file reading, it's pretty straightforward since there are no callbacks: ``` private byte[] SteamCloudSaveRead() { int curBytes...

Hm- I believe so but I can't verify that personally. After requesting the auth ticket I send it to our backend server when requesting an IAP transaction. Another programmer works...

Update: Stupid error on my part. I was failing to call Steam.onEnterFrame anywhere in my main program. Up to this point I was only using SteamWrap to report achievements, so...