angstsmurf

Results 71 comments of angstsmurf

Simply running TEST ME, TEST ME2 and TEST HARD and then reporting any differences in the transcript would be a great start. Of course it would be amazing to have...

Anything we can do to make this less convoluted sounds good to me. Perhaps we could have a simple way to skip the initial conversation altogether while testing, like some...

I actually [implemented this](https://github.com/i7/counterfeit-monkey/commit/cb2d1426c9398057b93abde1a2cbcbe5cea8c170), but reverted it along with [mama](https://github.com/i7/counterfeit-monkey/commit/7515dc9b1bb10271957a9ddaab2b65c347caa830) and other things in #145. The main reason for the removal was that I'm just not great at writing description...

I tend to agree, even if I wish the description was better. And unless I'm missing something, it will still not be possible to create a mama, so we don't...

FWIW, `hurrying` is a flag that indicates whether a GO TO action is happening. It is set to true when the actor starts going to a location, and to false...

I really don't know where to start with this. I tried building the current code on Ubuntu and Windows, and there was a huge amount of differences in the .gblorb...

I suppose it might still be considered a reproducible build as long as you can make identical binaries on the same system. If so, it will be enough to make...

There isn't a lot of release process, really. I just build it with the official Inform 7 IDE on macOS. Then I insert the startup precomputation data into the blorb...

As Andrew Plotkin mentions [here](https://intfiction.org/t/inf7-a-cli-project-manager-for-inform-7/50931/2), the Mac IDE will always use the `k` switch, so I think that means yes. It does always generate a `gameinfo.dbg` when building. I don't...

I think there are a couple of spoonerisms in there already when anagramming, but I'd have to check to make sure. Are you missing any in particular? At this stage...