Angel Musonda

Results 10 comments of Angel Musonda

For the time being, I believe PyNite already provides a way of rotating a member around its longitudinal (x) axis. The` i_node` and the `aux_node` are used to define the...

Hi @FloSewn, Thank you so much for adding this feature. It works well in most cases. However, I've encountered two limitations: 1) It doesn't work if one of the fixed...

Hi Flo, No trouble at all. Here is an example. My boundary is four-sided and I am trying to add a fixed edge within it, with one of the fixed...

Hi Flo, I tested your solution and it worked perfectly. Thank you! Looking forward to the other implementations. Regards Angel

There is a problem with the transformation from local coordinates to the global coordinate system in the current implementation. Since the bending moment is a second-order tensor, the transformation used...

@JWock82 Indeed, shear force should be transformed as a first-order tensor (i.e., a vector). Therefore, the original approach was correct. The resulting maps from a skewed mesh may differ from...

![Image](https://github.com/user-attachments/assets/43e045b0-6af7-458c-9fc9-3e2dcfbad726) Hi @connorivy, In addition to what @JBloss1517 mentioned, PyNite discretizes physical members into frame elements by iterating through every node in the model that lies along each physical member...

@JBloss1517 Prequalifying the nodes using a bounding box seems like a good idea—it does save some time. However, the time complexity remains the same, since we still need to iterate...

Hi @weikequ, You've raised an important issue, which you also brought up in #255. @JWock82 mentioned that he would take a closer look. I'd like to offer a few comments....