Angelo Brajuka
Angelo Brajuka
never mind, if anyone needs it its g++ *.cpp -o "output file name" -lglew32 -lopengl32 -lgdi32
Hey, I think I narrowed down the memory leak to the mesh class, don't know if this helps anyone or if anyone else is trying to fix this
I'm using PlayFab Party version 1.7.6.0-main.0 and I am on Windows 10. It only happens when there are _multiple_ people in a network and a player leaves, that player not...
After a little more digging it seems like enabling "Run In Background" in the Player settings fixes the issue, perhaps it has something to do with my setup. I don't...
I think this thread can be closed, it seems like a very specific set of circumstances to cause the error (potentially error on my part) and I was able to...