Anton

Results 3 issues of Anton

## SceneObject Update system ISceneObject have `Updatable` bool property and `ComponentUpdateChainCall(GameTimeLoop gameTime)` method. `IGameClient` implementation can call `ComponentUpdateChainCall` when game `Update` part (separated from drawing) is active. `IGameClient` implementation can...

### Info Need add another loading resources strategy. ### Now In `Draw` method, each `ISceneObject.Image` loads from cache "on the fly". It works good for UI objects like windows (they...

### TL;DR For now Myra handle events from controls from 'outer' to 'nested', i.e.: 1. Desktop 2. Panel 3. Button 4. Image In this PR i added event-bubbling strategy. With...