Andy
Andy
use ImportSettings class and set animationMethod = ImportSettings.AnimationMethod.None;
To add to this - the first thing we noticed on testing glb is they were like 3 times the size of an equivalent Unity asset bundle. When zipped it...
> I'm curious, on what platform(s) do you want to load zipped glTFs? I'm asking because if it's just WebGL, you can leave it up to HTTP's compression level (in...
Hi so I have implemented this, but in a specific way for our needs - I have a custom MaterialGenerator, which reads the material names only (!!) and then assigns...
This may not be 'core' AR functionality, but is something that would be great to access from a Unity app - particular as mentioned, for interior design, real estate etc....
I have just got the same issue - it is kind of a breaking bug for iOS as the screen does not make much sense Are most cardboard devices by...
Yeah see this also, I think Unity reports the wrong dpi for iPhone 12s. Presumably the cardboard elements will not take all the screen on an iPhone Max but if...
Can anyone report what Screen.dpi Unity reports for iPhone 12 models - I suspect this is wrong and might be related (Have no iphone 12 on hand right now either)....
Yep are the fixes to be ported across? https://github.com/googlevr/cardboard/issues/144
thanks, I think! - much smaller - stripped of debugging info or something?