andymcca

Results 12 issues of andymcca

As per the title, after loading the ROM and going through the logo screens (which seem to load very slowly), you get to the Title Screen which says 'Press Start'....

https://github.com/libretro/gpsp/blob/541adc9e1c6c9328c07058659594d6300ae0fa19/cpu.c#L3190 In the Interpreter, the handling of these ARM opcodes can only be included if HAVE_UNUSED is specified at compile time. Even then, the handling doesn't work because there is...

Hi, I've built this core using the LOWRES option which is great and together with the 16-bit colour core option means it works on my Leapster Explorer at 320x240 with...

question

Hi there When playing Star Ship with this core, the sound is buggy - when pressing fire, the end of the 'shooting noise' sample seems to carry on without being...

This is my attempt to support OAM Order Hijacking. The cause and effect of this is outlined in issue #227. The issue that I see for gpsp in addressing this...

This resolves issue #224. All games in this issue (all from the same developer) generate a high number of DMA/IRQ requests per scanline relative to other games. Theory is that...

… values This improves performance on Camelot games (specifically Mario Tennis / Mario Golf) and solves issue #151. Theory is that by reducing the block sizes/exits for arm mode that...

This implements Green Swap mode as described/requested in issue #235. I used the implementation in mgba as a reference (Commit details are here - https://github.com/mgba-emu/mgba/commit/c825c57281734bddefa16c05ec9d61a387029cf5).

Meant to add this all to one PR - this adds an entry for REG_GRNSWP to the header file so that it can be checked in update_scanline (video.cc) as per...

https://github.com/libretro/gpsp/blob/b0d5d27ae51c23f514974ddffa5760f1e1d05d9b/cpu_threaded.c#L2576 I could be wrong but it looks like the first block that gets translated (or following a flush) will end up with an offset of zero in ram_translation_cache, which...