Andy Korth

Results 28 comments of Andy Korth

Calling each frame is intentional. It's designed to mirror Apple's UIScrollViewDelegate: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIScrollViewDelegate_Protocol/index.html#//apple_ref/occ/intfm/UIScrollViewDelegate/scrollViewDidScroll: For UIScrollViews, scrollViewWillBeginDragging and scrollViewDidEndDragging/scrollViewWillEndDragging are called once each at the beginning and end. I think that's what...

Maybe the solution is to rename that functionality to CCActionCameraFollow, or something like that? There doesn't seem to be any action to get one node to lock onto the position...

Yeah, there's definitely something wrong with the ease outs. https://github.com/cocos2d/cocos2d-spritebuilder/issues/1164 The math is simply wrong. I think all the actions need a cleanup. I'm a little worried about changing what...

This is probably the new input culling code. I assume the table draws fine in both cases? I'm guessing setting the normalized content size results in a `[cell contentSizeInPoints]` of...

Yeah, even if it's working as intended, it might not be working in a useful way, haha. Unfortunately, I think it's common to end up with zero size nodes somewhere...

See my comment in: https://github.com/cocos2d/cocos2d-swift/issues/916

Yeah, I'd like to some degree of an overhaul of actions for v4. Other issues on my radar are https://github.com/cocos2d/cocos2d-swift/issues/530 and https://github.com/cocos2d/cocos2d-swift/issues/925. The latter one will probably be fixed as...

Confirmed this problem! Thanks for reporting it. I'm adding tests to the testbed for this issue, I bet a lot of people don't know about the automaticZ functionality. The problem...

There's support for mouseMoved in v4: https://github.com/cocos2d/cocos2d-swift/blob/develop/cocos2d/CCResponderManager.m#L539 mouseEnter and mouseExit have been dropped because those are the NSResponder events- that means you would only get enter and exit events for...

Here's the v4 pull request for reference: https://github.com/cocos2d/cocos2d-swift/pull/1191