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A TcpClient-based HTTP library for Unity.

Results 18 UnityHTTP issues
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I try to call the api from mobile side and I got this > IOException: BeginWrite failure System.Net.Sockets.NetworkStream.BeginWrite (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) Mono.Security.Protocol.Tls.RecordProtocol.BeginSendRecord (ContentType...

There is UnityWebRequest working on every platform. I wonder if we can create some high-level wrapper for it like I started to do in my [Unity-friendly restful API client generator](https://github.com/kolodi/UnityOpenApi)

i am use https link to my own server with Certificate, but how to set X509Certificate2 into request?

How to abort requests?

Is there any way to make a "PUT" request with a single string value? I'm using this library to make REST calls to Firebase -- their "PUT" allows (and often...

The Request class, after send(), does not use my proxy configuration set in Windows. Using System.Net.WebClient allows me to get my web page perfectly, but when using Request class, it...

Getting exception on HTTPS request : The authentication or decryption has failed. ![image](https://cloud.githubusercontent.com/assets/3012057/11601374/2b65129e-9aec-11e5-93f9-24659401b485.png) is it possible to fix this or is there any workaround ?

Hi! I trying to figure out how to set up this UnityHTTP in my project, In can't understand Readme file. I just copy the source code into the Assets folder.....

I would like to make this available because I don't trust my self not spell the method type wrong by accident. I intend to implement by creating an enumeration of...

enhancement
low priority

How can I abort current request when request timeout.thanks a lot