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A TcpClient-based HTTP library for Unity.

Results 18 UnityHTTP issues
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Unhandled Exception, aborting request. SocketException: No such host is known System.Net.Dns.hostent_to_IPHostEntry (System.String h_name, System.String[] h_aliases, System.String[] h_addrlist) System.Net.Dns.GetHostByName (System.String hostName) System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) System.Net.Dns.GetHostAddresses (System.String hostNameOrAddress) System.Net.Sockets.TcpClient.Connect (System.String hostname, Int32...

Added the ability to set custom SSL certificate verifier, instead of built-in one, make the librariy compileable in unity5 JSON blow-up fix on subrange UTF8 strings

We've created our REST SDK on the shoulders of UnityHTTP. It provides API similar to https://github.com/mgonto/restangular, implements path building, error handling, and other useful things. You can find it here:...

I think it's quite different from what Coroutine does. Because I want two threads(Main thread and child thread) running. But always got exceptions while doing so.

Assets/Plugins/UnityHTTP-master/src/Request.cs(80,13): error CS0030: Cannot convert type `System.Collections.Generic.KeyValuePair' to`System.Collections.DictionaryEntry' Fixed it by replacing: `foreach ( DictionaryEntry entry in form.headers )` for: `foreach ( KeyValuePair entry in form.headers )` BTW: Why is...

The function in lib/JSON.cs:193 `protected static string ParseString (char[] json, ref int index, ref bool success)` throws an exception "The argument must not be in surrogate pair range" in lib/JSON.cs:244...

The name is pretty self explanatory. I am considering creating another project with a folder, `test`. I will then add a Solution file to open them both up easily. I...

enhancement

I believe this would make it simpler to use. See reference for how to here : http://docs.nuget.org/docs/creating-packages/creating-and-publishing-a-package I would take care of this though publishing packages requires a NuGet API...

enhancement
high priority