andretchen0
andretchen0
When the creature dash is open – e.g., to summon a new creature, repeatedly pushing the up arrow will eventually cause an error to be thrown. ## To Reproduce 1....
## Description When using the Abolished creature's "Fiery Touch" move *while the creature is facing left*, an error is thrown: ``` target is undefined ``` I believe this is a...
Since [this merge](https://github.com/FreezingMoon/AncientBeast/pull/2472), Firefox warns: > Partitioned cookie or storage access was provided to “https://opencollective.com/ancientbeast/tiers/sponsor.svg?avatarHeight=61&width=800&limit=10” because it is loaded in the third-party context and dynamic state partitioning is enabled. ......
Below, "Uncle Fungus" is the "active" grid element. Using arrow keys does not move the "active" element in the grid, leading to a mismatch like this: Here, the "active" grid...
## Bug description All controls created using `useControls` are added to all instances of `` even if they're in separate files. ## Expected behavior Allow multiple, separate instances of Leches....
### Describe the bug The English docs site [has a "Labs" section here.](https://docs.tresjs.org/guide/#labs) This section is missing from [the French docs.](https://docs.tresjs.org/fr/guide/) @AminGtt , any interest in making a PR? ###...
## Problem `useRenderLoop` currently spawns only a single loop used by all instances of ``. Among other things, this means an individual canvas can't be paused without pausing *all* canvases:...
## Expected In this `` ... ```vue ... ``` ... if changing `:prop` changes the material `:key`: * the existing material should be removed from the parent. * the rerendered...
### Description ## Problem Updates/renders share the same unordered-from-the-components-perspective callback "slot", leading to out-of-sync visuals. ## Example Here's the Cientos' playground demo for `MeshReflectionMaterial`. Notice the extra "jumps" in the...
### Describe the bug `v-for` isn't working properly in some circumstances. It seems that pushing to an array works *sometimes* but fails in some circumstances. ## Working v-for First, a...