andretchen0

Results 54 issues of andretchen0

When the creature dash is open – e.g., to summon a new creature, repeatedly pushing the up arrow will eventually cause an error to be thrown. ## To Reproduce 1....

coding
easy
input

## Description When using the Abolished creature's "Fiery Touch" move *while the creature is facing left*, an error is thrown: ``` target is undefined ``` I believe this is a...

coding
abilities

Since [this merge](https://github.com/FreezingMoon/AncientBeast/pull/2472), Firefox warns: > Partitioned cookie or storage access was provided to “https://opencollective.com/ancientbeast/tiers/sponsor.svg?avatarHeight=61&width=800&limit=10” because it is loaded in the third-party context and dynamic state partitioning is enabled. ......

coding

Below, "Uncle Fungus" is the "active" grid element. Using arrow keys does not move the "active" element in the grid, leading to a mismatch like this: Here, the "active" grid...

coding
visuals
easy
input

## Bug description All controls created using `useControls` are added to all instances of `` even if they're in separate files. ## Expected behavior Allow multiple, separate instances of Leches....

### Describe the bug The English docs site [has a "Labs" section here.](https://docs.tresjs.org/guide/#labs) This section is missing from [the French docs.](https://docs.tresjs.org/fr/guide/) @AminGtt , any interest in making a PR? ###...

bug
docs
pending-triage
community
i18n

## Problem `useRenderLoop` currently spawns only a single loop used by all instances of ``. Among other things, this means an individual canvas can't be paused without pausing *all* canvases:...

## Expected In this `` ... ```vue ... ``` ... if changing `:prop` changes the material `:key`: * the existing material should be removed from the parent. * the rerendered...

pending-triage
p2-to-be-discussed

### Description ## Problem Updates/renders share the same unordered-from-the-components-perspective callback "slot", leading to out-of-sync visuals. ## Example Here's the Cientos' playground demo for `MeshReflectionMaterial`. Notice the extra "jumps" in the...

bug
feature
p2-to-be-discussed

### Describe the bug `v-for` isn't working properly in some circumstances. It seems that pushing to an array works *sometimes* but fails in some circumstances. ## Working v-for First, a...