Andreas Plesch
Andreas Plesch
This issue is for thinking through an idea rather than for an actual issue with the library or even a feature request. Arrays as target (to) values are allowed and...
The https://developer.mozilla.org/en-US/docs/Web/API/XRFrame/createAnchor and https://developer.mozilla.org/en-US/docs/Web/API/XRHitTestResult/createAnchor methods do not seem to be emulated. Ah, I found #236 . Probably, the API is now finalized.
Perhaps as an ease function, added by the component to anime.js as a custom ease function. THREE may already have a slerp implementation to use: https://github.com/mrdoob/three.js/blob/ff2ce5657cf1e2567c7d240ff881b2564d133570/src/math/Quaternion.js#L21
Currently, earcut will always produce triangles in a clockwise winding order, regardless of the sense of the winding order of the original polygon. In 3d, this can reverse the direction...
As far as I can see, the scene graph allows for exactly one parent for each node, as most do. Is that correct ? I was looking at how litescene.js...
https://playground.babylonjs.com/#9S5YZY#6 does not seem to work for me in 5.0.0 but does in 4.2.0.
It is common that not all TRS components of a matrix decomposition change during an animation. For example, RiggedSimple has one where only rotation changes and one where nothing changes...
for KHR tex. transform extension: https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md just translation just scale just rotation all three, with non-trivial values
x3dom has gamma correction enabled by default. It can be disabled which results in more saturated colors which are then similar to x_ite lighting: https://doc.x3dom.org/tutorials/lighting/gamma/index.html Here are the examples with...
Converting the Lucy model from http://www.seamless3d.com/browser_test/lucy_test0.x3dvz to X3D XML encoding with 3.18 results in this file: https://raw.githubusercontent.com/andreasplesch/x3dom/HAnim_work/test/functional/HAnim/Lucy_test0.x3d It seems during conversion the rotations somehow get inverted. Here is X3D XML...