anders-au
anders-au
Hi! We're excited about the prospects of this integration, but we're facing an issue. Despite putting the AwesomiumUnity.dll file in the Assets/Plugins/ folder -- we've tested both the pre-build dlls...
I required a standard widget overlay rather than a custom painter in the render stack, so I added it. It's very simple, minimal change. It effectively makes `overlayPainter` redundant given...
I noticed that list/grid items are always clipped regardless of the clipping parameter passed to the scroll view implementations. This was not ideal for the box shadows I use for...