Andrew Poženel - SloDevTeam
Andrew Poženel - SloDevTeam
> I would be happy if someone wants to do this in the name of the community, or give us something that would allow to "semi automatically" publish a new...
Closing as per #9346
Also, thank you @KrisSchneider @ViCrack
Also, happens to me on WIndows 10, while either trying to load the "Live Meat" material (.PTEX) in the Material Maker via the website in the application itself or when...
> Can you try running the Material Maker project files (from this repository) using a [debug build](https://github.com/Calinou/godot-debug-builds) of the Godot editor? Make sure to run it from a command prompt/terminal...
> So i have used WinDBG Preview and it prints out this, when Material Maker is opened through it (also i have to mention that i have replaced the original...
> > and renamed the both files (EXE and PDB) to "material_maker") > > Unfortunately, [doing so will break the association between the EXE and PDB file](https://github.com/Calinou/godot-debug-builds/issues/1), as the relative...
Can somebody also test the "Live Meat" material.. ( https://www.materialmaker.org/material?id=389 ) by downloading it in the material maker web menu and also directly from the website and then opening the...
> > Can somebody also test the "Live Meat" material.. ( https://www.materialmaker.org/material?id=389 ) by downloading it in the material maker web menu and also directly from the website and then...
@4ian GDevelop has now been added to official Scoop bucket called _**extras**_ To install it via Scoop one should first add the 'extras' bucket to the local Scoop installation and...