Andrew Peterson

Results 10 comments of Andrew Peterson

Seconding the above. Right now it looks like we'll be manipulating the YAML in Jenkins or Terraform during deploy.. which is exactly what the old system did that pushed us...

Was looking for something like this, myself. It's strange that I have 3-4 "domains" in the root that I keep clean, and then `.example` for everything else, and then `common`....

Worth noting that it's not just overrides, but the rest of the pnpm root-level configs on that page (the linked issue is for `peerDependencyRules`). Also, `common/temp/package.json` is wiped and reset...

Hi frozenLake, The project is not dead at all! But development takes place on miscellaneous branches, and I keep packing new features into the 0.4 alpha instead of just publishing...

Hi Baddaboo, Thanks for the interest in the project! What branch are on where you're experiencing this issue?

The hololens port is in limbo at the moment, believe it or not it doesn't perform very well on Hololens, despite pretty heavy optimization. Since N3S will eventually have larger,...

Thanks, Paul! Someone from a Japanese game studio is going to grab your version soon too, I guess the team wants to experiment with retro graphics on HoloLens so I'm...

Agreed! But I don't want to put the carriage before the horse. Between outlines and dynamic meshes, which are almost fully implemented, there are still a few new features in...

Brilliant, should definitely get README update.

https://github.com/user-attachments/assets/3cd0b81a-54b5-44e0-aa87-70d815e8ad82 I have a proof-of-concept of a UI rework in branch that I still have to get online. Curious to hear anyone's thoughts before I clean it up and make...