Adam Moravanszky
Adam Moravanszky
Here! https://github.com/NVIDIAGameWorks/PhysX Go get it while it's hot. ;)
Whoa, I didn't realize this "not under maintenance" comment was added to the readme, it is a misunderstanding that I need to clear up. We have been working on an...
The PhysX 5.1 SDK is not yet released, it is under development internally, and Pierre is clearly too excited to keep quiet about it. PhysX 5 however is already being...
Correct, you can't develop your own software using it, it is only for using as part of Isaac Sim. So, yes, a C++ software development kit of PhysX 5 for...
Not at all, go for it. Though you might want to wait for PhysX 4.0, its coming in just 8 days now.
Sorry about this. We are just starting work on quite a large rewrite of PVD because there are some fundamental problems with the current incarnation that are hard to fix....
omni.physx.tensors documentation is here: https://docs.omniverse.nvidia.com/kit/docs/omni_physics/latest/extensions/runtime/source/omni.physics.tensors/docs/index.html
Did you see we have this tutorial on making soft soil: https://developer.nvidia.com/content/physx-dynamic-heightfield-modifications
This is a legitimate concern that I am not sure how to best address. Even if we could decrease the impact of random factors like world space position distribution on...
The CPU and GPU implementations of TGS (and all other relevant algorithms) are completely different pieces of code, so in general there is no expectation that they must behave identically....