AmazingAlek
AmazingAlek
> Perhaps moving forward, this package shouldn't support updating the DOM, and should only support getting data/information from the DOM, since Blazor is lacking in that regard. I use this...
I'm also getting this issue. I've tried @jrodrigv's workaround but it doesn't help. Rebuilding the benchmark project fixes it, but I gotta do it pretty often, it's a bit annoying.
I tried porting to HttpClient, but unfortunately it wasn't the only blocker for using PuppeteerSharp with BlazorWASM. System.Diagnostics.Process is used for launching the browser, with or without Headless mode, and...
> In my opinion, the low res main font is the most jarring part of the game visually. I agree! Everything else looks amazing, the font really stands out. Higher...
I've been looking into this. I wanted to confirm that there are indeed separate fonts being used, and see what happened if I swap them. This is what I've found...
I did figure out how to make the fonts crispy. No blur, very pixelated, still low res. Not sure if it's an improvement or not. Can post some images tonight.
Here's the crispy font:  For comparison, this is before the change:  All I did was add this line at the top of the `textRenderProjected` function in `game_1531a0.c`: `gDPSetTextureFilter(gdl++,...