AJ Marraffa
AJ Marraffa
@shiftkey Here's what the end of the log says right as it happens: ``` Writing objects: 100% (79/79) Writing objects: 100% (79/79), 2.95 MiB | 8.35 MiB/s, done. Total 79...
@Konstantinos-Sk I saw people in other forums on the net mentioning that increasing the post buffer could fix it, but is this possible to do in the GitHub desktop app?...
> > @Konstantinos-Sk I saw people in other forums on the net mentioning that increasing the post buffer could fix it, but is this possible to do in the GitHub...
> Enter the directory of your local repository, the one you add the changes into `cd /path/to/repo` That fixed it for me, thank you @Konstantinos-Sk ! :)
@deodatopr @erofcon Howdy! Jiggle 4.0 is a fork of this project which has its own github page. I would recommend checking the collision steps outlined on [its github page](https://github.com/yaelatletl/godot-jigglebones), and...
I agree that better docs info on this would be super helpful! I'm running into a similar problem right now. After I use change_scene_to_packed, my _ready() functions on scripts in...
This sounds like a great improvement. I'm not quite sure if it would solve my main problem with Godot's duplication, so I'll clarify - My main desire from a change...
I'm experiencing this issue with my .glb (glTF) mesh. I reimport frequently when making new animations or mesh alterations, and it happens every time. The only solution is to delete...
If this controller is supported, I'm hoping it fixes the issues with mine as well; I'm having an issue with the 8BitDo Ultimate C and 2C (found [here)](https://www.amazon.com/dp/B0D72TNXSC/?coliid=I2KJ0RJ9R9YQUR&colid=GIM2ZYNYHXMV&ref_=list_c_wl_lv_ov_lig_dp_it&th=1). For the...
Hello, Godot game dev here. I just ran into an issue with my armature in-engine due to this; I am trying to make a ragdoll effect for my mesh, but...