Aaro Altonen
Aaro Altonen
I don't see why not but I'm not sure if I've ever taken a video call long enough for this to happen. Easiest way to test this would be to...
Yes but if you increase the clock rate for HEVC to a much higher number, the timestamp increments are much larger and thus the wrap-around happens faster. Another, even easier...
Hard to say what the issue is, especially since it happens only sometimes. Maybe Hello/HelloACK is not received at all but I don't know why that would happen either.
The first example I don't understand. I took a quick look at the code and I see that `intra` given a value and `flags` parameter (which the caller of uvgRTP...
Hi, I obviously prefer the style that I chose but if it cannot be done with clang-format then it can be changed. It seem that I misunderstood something you wrote,...
You may be the first person compiling uvgRTP on MacOS so it's no surprise really that it isn't working. There is a CMake redesign PR pending but it also seems...
If you're sending a high-quality stream, you should increase UDP send/recv buffers and possible even disable system call clustering [1]. There also seems to be some problems with high-quality 4K...
What kind of configuration are you using? If you're sending generic data which has a frame size of over 1500 bytes, you should use `RTP_FORMAT_GENERIC` and `RCE_FRAGMENT_GENERIC` flags when constructing...
Okay seems like a real bug then if it's in the HEVC code. Are you able to bisect the history of uvgRTP and find the commit that introduced this bug...
Any of these bugs. I don't fully understand what the issue with `WSASendTo()` is about in all honesty. I've used uvgRTP with NVENC before and didn't encounter any of these...