mathieu _alkama_ m.
mathieu _alkama_ m.
It does, thanks a lot for your clarifications! It's always better to be explicit about those behaviours :) They can be perfectly legit (it does indeed makes sense for you...
Hello, there is a CMake flag to enable HiDPI build indeed, and no need to mess with the plist, it should produce the correct result. Also note that GLFW 3.2...
Feel free to use that meanwhile: https://alkama.com/drop/Bonzomatic_MacOS_GLFW33.zip And btw, try to clear your build folder and start from scratch with no cmake cache to build the project with the retina...
@nkaretnikov the version I compile forcefully disables Retina support because I dont want 4x larger framebuffers than I request, especially not on mac (considering their GPU). Blurry UI elements like...
@nkaretnikov you might want to open the console or launch Bonzomatic from a terminal to see the log lines about "requested framebuffer" and "obtained framebuffer" sizes. They come from https://github.com/Gargaj/Bonzomatic/blob/master/src/platform_glfw/Renderer.cpp#L305-L311...
Yes, that's why I dont promote and actively disabled Retina support on Bonzomatic's default build :D It felt safer than having fellow mac users see even less performances than they...
I'm not sure that it's required (but I dont have Catalina on any of my macs). From the documentation, it looks like this entitlement is only necessary when using the...
I'm not sure GargaJ is willing to pay 100 euros per year to get an Apple developer certificate. I dont know what happens if you stop paying for it. For...
Not that I know. Lets cross fingers that Apple never introduces a "same developer origin" ala iOS then.
@tanis2000 Yes, I compiled that one. It's not notarised so it indeed will refuse to launch the first time and you need to "right click > open" to disable gatekeeper...