alexytomi

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I can recreate it by using optifine's antialiasing option on PC but without the crash. Maybe its the 4x MSAA on android?

> will be fixed on their side soon It's been fixed for a while now..for zink only at least. HolyGL4ES is gonna take till the next major update is out...

I also found this when I was making a texture for the bars. It seems to just repeat the texture to fill in the missing gaps that having a longer...

> I used virglrenderer-android, but it's too slow. For example, in glxgears, FPS is 30-40, and with Zink it is approximately 100-150. Can you try installing angle-gl and starting virgl...

@licy183 I was told to ask you on how to obtain crashlogs for my issue

> I can't reproduce it on my device (Adreno 660). IIRC virgl doesn't work well with Mali GPU. Could you please try `virgl_test_server_android --angle-gl`? After doing this it doesn't crash...

> I'm afraid that virgl over Android's GL on Mali-G68 doesn't work with mesa 23.3.5 either. That's the reason why angle-android is packaged. See #16763. I do remember that happening...

@Meatwo310 Am on EndeavourOS, I am unable to get narrator working at all. It does not search `/usr/lib` nor whatever I define as `java.library.path` or `jna.library.path`.

Huh, I thought the main repo having it was enough. My bad.

Adding actual ANGLE seems like it should be a separate PR so here we are