Alessandro Famà

Results 20 comments of Alessandro Famà

Thank you for the reporting the issue and sorry for the crash. I think you are probably right and the cookie doesn't exist anymore. Earliest I can take a look...

We can use [FuncRef::is_valid](https://docs.godotengine.org/de/stable/classes/class_funcref.html#class-funcref-method-is-valid) in the callback to check whether the cookie object still exists and return early otherwise. This will prevent the crash. I have taken the liberty of...

About 1/10 of the time it crashes on me too, weird. I guess we can`t call anything on the FuncRef because it might be released when GDNative does its interop....

If you please could give this another try: https://github.com/alessandrofama/wwise-godot-integration/suites/7805292542/artifacts/329361592 otherwise I will check on a linux machine myself^^

Thanks for the report and for the detailed info. I don't have too much experience with iOS, but let's see if we can solve the problem. A few notes: 1)...

How are are playing back Events? Using the Ak nodes or via code? Can you show me your scene tree or relevant code sections? If you are using the AkEvent...

Ah I see. As a quick workaround you can change `NON-ENVIROMENTAL` to `NON_ENVIROMENTAL` in the generated Wwise IDs. Or you can change the Bus name to not include a `-`.

I removed the noisy reporting in https://github.com/alessandrofama/wwise-godot-integration/commit/ac7e734d171f6a024223b81bd0656b30273c2fa7. Will be available in the release or you can grab the updated libs from CI.

This was solved in Godot 4.0, as the new bindings allow a user-defined minimum iOS version to be specified. In Godot 3.5 it is still hard coded to 10.0 as...